Sifu Review

Describing Sifu,  on (PS5, PS4, and PC) February 8th, as Incredible requires some clarification in regards to what that really means. Sifu is incredibly gorgeous, featuring beautiful visuals that stick out over the crowd inside a world filled with dull and drab military shooters. Sifu’s sound design is incredible, having a soundtrack that helps push you along and makes every run enjoyable. Sifu is also incredibly difficult, making each death felt, and each action you are making require pinpoint accuracy. But in a game about martial arts and also the art of Kung-Fu, you may not want anything different?

When Sloclap first announced Sifuplayers were used by its striking visual style and outstanding animations. Looking like a watercolor painting come to life, Sifu’s stellar art style has helped it gain quite a bit of attention previously couple of months. Originally planned for any 2022 release, developer Sloclap pushed the sport out a bit further until February 22nd, 2022 to help polish this game, after which, when they showcased the game your final time, revealed that it would be being released sooner than expected.  Crushing blows and fists have flown, but the question remains: Does Sifu stand with the greatest of Kung Fu masters, or does it flounder and fail behind some shortcomings?

Do You've what it takes to understand Kung-Fu?

Let’s obtain the obvious out of the way: Sloclap knocked it of the park when it comes to the visual and audio design of Sifu. Lush jungles, neon-drenched nightclubs, nightmarish hellscapes, and so a lot more locations are rendered in absolutely gorgeous style and substance. Vibrant colors, broad brush strokes, and killer animations make Sifu seem like little else on the market, and also at times, it appears more along the lines of a big-budget animated movie rather than a gaming. On the same token, the soundtrack pumps you filled with adrenaline, with pounding electronic beats combined with traditional Japanese instruments, making every fight you take part in feel like a life or death situation. Which within this game, it truly is.

However, one area of the sound design that is a little sub-standard may be the voice acting. You might find yourself preferring to let your fists do the talking, as sometimes voice lines are delivered slightly wooden. However, the inclusion of utilizing character-specific voice lines is a superb choice, just like you play like a “Boy” or “Girl”, the enemy will make reference to you as a result. Instead of using a generic “Get them!”, it’s either “Get him!”, or “Get her!”, that is a nice detail to see. Many larger budget studios would choose the former choice to make things easier, when compared to latter, so it is commendable for your particular reason.

Rise Again, and again

This is a story of revenge. Playing as a young Kung Fu Master, whom you can pick at the start of the game following a tutorial session that sees you playing in the shoes of your father’s killer, embark on revenge against Yang and the range of deviants. Within the shoes of the selected character, you are taking not just a few steps before you are brutally murdered, being brought back alive from your golden charm in your person. After rising from your death just like a phoenix in the ashes, the thing is your father, your Sifu, reduce in front of you. This is not a happy game, there isn't any feel-good story to it, it’s a game title about revenge, plain and simple. You'll visit absolutely nothing to exact the revenge you deserve against Yang for destroying your family. The one thing that may prevent you is death, and not in the way you would imagine.

One of the biggest hooks of Sifu is its aging system. As you proceed through Sifu, you are going to die. Plain and simple. As you die, however, you don't start at a checkpoint, or again at the outset of the amount. You rise from where you were before, however, older than you were. See, in Sifu, you don’t have a traditional life system, this instead is substituted for your Age. While you start your journey, you start at 20, fresh in to the throws of adulthood. However, something which would normally kill you can't achieve this, thanks to your golden charms that were mentioned beforehand. These grant you a form of Immortality, for a moment. Whenever you die, you can continue the fight where you stood before, but now at 21.

As you fight your demons in Sifu, you'll get older, with this comes its benefits, and its downfalls. Carrying out a thorough tutorial, you are thrust into “The Slums” to obtain the man who murdered you at the outset of the game. You're employed your way through his lackeys, picking up weapons, finding Jade Dragons, and items to help your search in to the reasons for Yang’s defection to the side of evil.  Unknown for you, your skills are not exactly up to par with what you’re expected to have just yet. You die. However, you are reborn, just a little older. And every time you die before getting a chance to lower your Death Counter, it keeps growing. While that doesn’t sound too awful, every death is put into how old you are. You are able to jump from Twenty to thirty in 4 deaths, which makes the battle to outlive that rather more integral. This vicious cycle continues through The Slums, as you are understanding the ropes of methods to correctly dodge, parry, and attack with an almost rhythmic pace. You see that the death counter keeps growing, with it, your age. You quickly move from age 20 to 30, 40 and upwards. After finally exacting your revenge around the man who took your life, you realize starting “The Club” that your age and death counter continues to be just like when you finished the amount. It feels unforgiving, and that is among the best parts of Sifu, is its harsh undertake morality, and life generally.

As you proceed through your time and effort in Sifu, you’ll gain three main attributes; Age, Experience Points, and Level Score. You can go to the Jade Dragons that are scattered through a level to invest your hard-earned points to help level up your character and grant new skills. One, particularly, is “More Health On Takedowns”, which because the name states, provides you with more health as you take down enemies. However, the max age that you can unlock that skill is 40 years old, using the third tier of it having the ability to be unlocked only before age 30. Should you pass that age, you will no longer be able to max that skill out, which makes you believe hard and with the judgment of how good you think you're in the game.

The best fighter is never angry

Finding rhythm in what you do in Sifu is the key to success. If you're anything like myself, you are going to rush into your first couple of fights, destroy your enemies and continue a swollen head full of pride, simply to have it removed shortly after. This really is one of the most frustrating, however satisfying, explanations why Sifu excels. It is not afraid to strip your pride away, it's not afraid to make you angry, it's not afraid to make you lose your cool. And that is a primary reason a battle can seem to be so exhilarating. Completing a level leads to probably the most satisfying boss fights in recent memory, however, you can turn around and take those newly learned skills and put these to the test to lower your age and death counter by a few bits. The first time playing through a level, you may end on age 38 with 5 deaths in your counter.

But, taking your brand-new skills for any spin on the retry from the level will let you start the next at 24 with 1 death on your counter. This is the way around the globe of Sifu, when you are forced into a situation where you are tossed around, feeling lost, and then getting the opportunity to redeem yourself. On an initial playthrough, you may find yourself struggling with the pattern of the enemy that is continuing to conquer the snot of you, no matter what you throw their way. Then, you ultimately figure out their pattern, and eliminate them at age 72, leaving little room for error through the remaining level. But because you still learn these patterns, and learn the best type of play for you, be it slow and methodical or fast-paced and frenzied, it starts to click.

As you begin to learn the finer how to go about the sport, such as proper dodging, parrying, and the way to keep your Structure meter under control, you begin to seem like a true Kung-Fu master. The satisfaction of dodging 5 quick attacks in succession and laying into your enemy is one thing you’ll never forget, and a great reason behind why the combat is so satisfying. The animations that follow suit, from a simple palm strike to some takedown that sees you rapidly punching your attacker into a coma, are replaying in your head to call to mind the thrill of battle. Spending XP to unlock an attack to test, or spending it to permanently unlock it so you can continue to use it if you die helps you build yourself into the ultimate warrior, which you'll have to be to succeed in Sifu.

I can show the path, but I cannot walk it for you

The theme of difficulty pops up a lot during Sifu. This is not a game title that you’ll have the ability to blaze through within the duration of a weekend. It's something that requires devotion, time, and effort, similar to the subject material that it's based on. Sifu takes the mentality of Kung-Fu to a new level, using its capability to make you feel as an absolute monster while you tear via a room full of enemies, only to reduce you to feeling like a bug when you are stomped on by the next enemy. Boss battles are one of the greatest areas of this game, because they not only test out your skill, but your degree of patience.

The first boss of Sifu is a great stepping stone for that battles to follow, as you cannot attack him straight on. You learn that you must keep the distance, that you can’t let your guard down, and that you need to continue your toes through the forthcoming events. You don’t wish to take your eyes off of him, or let him get too far from you, or else you have been in for a world of hurt. However, while you study his movements, his attack patterns, and the methods for approaching you, the true beauty of the sport starts to show. I won't spoil another half of this battle, but you’ll have to be in your top game to make certain that he doesn’t cut you right down to size.

The combat system is another shining illustration of where Sifu shines in a world of beat-em-ups. Taking what feels initially to become a fairly basic combat system of combos, you can build your skills up through XP purchases in your Ward, or when you die, allowing you to get new abilities in the center of the level. Although it feels strange that you cannot change your moves without dying, it also feels like a deliberate option to only permit you to do that in two different places. One, in your Ward, or perhaps your home base, because you are taking time to look at your enemies, and also to find yourself. Or when you rise after defeat, as you are now older and wiser, with additional skills to boot.

The Verdict

As stated at the outset of this review, Sifu is an incredible journey. Featuring top-notch animations, music tracks, and visuals that are hard to match by a big-budget animation studio, you will find your jaw-dropping as you make your get a hearty this story of revenge. Patience is one thing that is required through it, as you will have you ever gotten trounced at any given point if you let your guard down briefly. As Master Yuan Xiu Gang said, “Learning Kung fu has only one purpose: To train one’s reaction into a natural response. Such reaction is essential.”, and there is no better way to describe Sifu. While you push through the storyline and see sights untold, you start to sympathize deeper and deeper, finding your rage being channeled to your character, and assisting you make your way up the chain before you are confronting the person who murdered your father yourself. While brutally challenging, it makes you think before you decide to act, if you don’t, you’re done for. When you are looking for something to help you seem like Bruce Lee, look no further as you will be granted one of the finest combat-based experiences ever made. However, if you are searching for a mindless button-masher that will help you pass time around the weekend, your time and effort may be better spent elsewhere, as Sifu demands your time and energy to help you into the true hero you're.

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