Back 4 Blood has developed an enthusiastic fanbase thus far, and lots of players are pondering if your new PvP mode is in the works best for future expansions and new content. At this point over time, players on teams can attempt to outlast an opposing team on Swarm mode, however this remains the only type of versus players can engage in. Moving forward, it doesn't appear a brand new versus mode is going on for Back 4 Blood, however it contains a new co-op and solo offline mode.
Back 4 Blood's competitive multiplayer consists of standing on a team of 4 players. Each team is either a number of humans or a group of Ridden, a creature once human however infected with the Devil Worm parasite. A persons team's objective would be to survive the swarm, while the Ridden team's objective is to eliminate all humans, and based on whether a person is human or Ridden affects what attributes and/or weapons a player can pick or scavenge to defend or attack. The very best of three rounds determines the winning team.
While many players of Back 4 Blood are searching forward to the release of recent content and expansions during the next many months, perhaps taking care of of the game fans have most anticipated was a new PvP mode, like a versus campaign. In early November, Turtle Rock Studios announced its roadmap for releasing new content during the remaining months of 2022 and into early 2022 via Twitter. While this roadmap boasts lots of new features and aspects, for example new solo offline mode, co-op mode, and player cards, the lack of a new versus mode may prove a losing gamble toward continuing the prosperity of the game.
Back 4 Blood Will Not Bring Players A brand new PvP Mode
One reddit user, BioDomeWithPaulyShor, does indicate a specific problem in Back 4 Blood Turtle Rock Studios might have in attempting to develop a new versus. “Adding an offer versus mode would require the developers to pretty much completely overhaul the Special Ridden hanging around to give them more unique abilities, because right now the Special Ridden serve very little purpose other than as being a DPS check you backpedal from every minute or so.” Essentially, Back 4 Blood was never made with the aim of being greater than a survival game, and director Chris Ashton has confirmed just as much (if screenshots should be believed) when asked by a player on Discord (as reported by RadiumPwd): “We have a lot of defensive equipment and our specials are good at ambushing. Defending worked much better for our game than running from A-B.”
Back 4 Blood's roadmap seems to further cement Ashton's confirmation in regards to the intended scope and direction of the game. It's clear that Turtle Rock Studios continues to stick to the formula that made Back 4 Blood successful early on. However, the next many months determines if B4B's expansions could make up for that lack of a new versus and when its developer made the best call in maintaining the status quo with its current PvP.
Next: Back 4 Blood Is Harder Than Intended & Is going to be Fixed Later on Updates
Sources: Back 4 Blood/Twitter; BioDomeWithPaulyShor/Reddit; RadiumPwd/Reddit